- Wild encounters have been expanded, allowing some later game Pokemon to be available earlier
also reintroduces the D/P Exclusives that Platinum removed

- You no longer need to wait until Friday for Drifloon after clearing out Team Galactic in the
Valley Windworks. You still need to wait until the day rolls over though. Also Spiritomb
now only requires an Odd Keystone to be encountered, the 32 Underground requirement has been
removed

- Honey Trees are now instantly ready. After slathering honey, just interact with the Honey Tree
again and a Pokemon will appear.

- Repels are reusable a la Black and White 2! Once a repel ends you will be prompted to use a new
one. You can choose which Repel to use if you have multiple different kinds (Please note, there
is a small bug if you are partied up with certain NPCs like Riley, Cheryl etc, it's not gamebreaking
and can be easily fixed by entering a wild battle or going into the menu and then walking around a bit.
Also, sometimes NPCs will go invisible or stop moving but it is temporary and is usually fixed by 
opening the menu or interacting with something)

- The Sinnoh dex has been expanded up to 250. The new entries include various Pokemon who have Hisuian formes,
are related to Pokemon that debuted in Legends: Arceus, were included in the Hisui dex as well as a couple
that I thought would be "pretty neat" to add to the regional dex.

- Trade Evolutions have been removed. Pokemon that evolve via trading will now evolve via Levelling up instead
while Pokemon that require being traded with an item will instead evolve when they are exposed to their evolution
item. Items like the Up-grade, Electrizer, Magmarizer, Protector have been changed to function more like 
evolution stones. Pokemon that evolve via Metal Coat or the King's Rock will instead evolve after levelling up
while holding that item, similar to Razor Claw/Fang (which remains unchanged)

- Brand new NPCs have popped up around Sinnoh and will give the player all sorts of valuable items like coloured
shards for Move Tutors, basic Evolution Stones, Heart Scales, Pinch and EV reducing berries (Sitrus, Leppa, Lum
too!), Armour and Skull fossils and, after a quest has been completed, Rare Candies.
However, these aren't for free, these NPCs want a new item called Hisuinite.

- New items have been added to the game! The aformentioned Hisuinite, which can be found hidden around Sinnoh,
Ice Stone, which now evolves Eevee into Glaceon (Leaf Stone evolves Eevee into Leafeon now) as well as 
Candy Formula, which is required for a quest!

- Trainer rosters have all been updated! Some trainers, especially Gym Leaders and other bosses, will have access
to more Pokemon, held items and/or some cheeky new strategies to keep the player on their toes. 
The challenge has been increased but it is by no means a Kaizo level hack, not to say there aren't going to be
some SPICY fights in the adventure ahead though.

- Stats and learnsets have been updated across all Pokemon with some getting access to egg moves as well as some 
new toys to play with.

- Talking of new toys, 21 new moves have been added. Wild Charge, Mystical Fire, High Horsepower, Liquidation, 
Acid Spray, Petal Blizzard, Psyshield Bash have all been added with some having some (somewhat)customised animations
These have been spread across learnsets as well as...

- TMs! 14 TMs have been changed, 12 of which containing the new moves that were added with TM41 Skull Bash
and TM70 Hyper Voice also making an appearance. Not only that but TMs are now INFINITE USE!

- Move Tutors have seen a bit of a shift too! 5 moves have been replaced and all Pokemon have had their Move
Tutor compatibility altered. Also, the Move Tutor that is usually Post-Game only has been moved to Celestic Town,
however you are going to need to do a small quest to access his moves.

- HMs are now able to be forgotten without the need for the Move Deleter (It's Sinnoh.. This HAD to happen). Some
HM obstacles have been removed to allow more streamlined adventuring (SOME, not all) and
The Fog has been lifted! Defog (and Flash) is now pretty much unnecessary to a Playthrough, however Defog has
been changed to be have a Mean Look like effect. Moving obstacles so that the target is always in clear view...
Look I know, it's a stretch..

- Veilstone Department Store and Game Corner Prizes have been slightly altered, essentially making TMs more expensive
due to being infinite and removing all TMs from the Game Corner. Instead, items like Focus Sash, White Herb and other
battle items can now be prizes.