Pokmon DarkViolet
by Chaos Rush

Pokmon DarkViolet is a hack of Pokmon FireRed Version for the Game Boy
Advance. Pokmon DarkViolet functions as a remake of Pokmon Red & Green
Versions for the Game Boy, albeit with a twist. The original idea for this
hack was to "modernize" Kanto. Also, the story was heavily modified to be
modeled after Pokmon Black & White, which was the newest Pokmon games when
Pokmon DarkViolet began development. (WARNING: This hack's story is really
immature and "edgy", and some may argue that it ruins the game altogether)

Pokmon DarkViolet is a hack that was originally developed by me (Chaos Rush)
during 2012-2014. In early 2014, I decided to cancel the hack after completing
about 75-80% of the hack. In early 2018, hacksrepairman decided to finish the
rest of the hack, then I added some "finishing touches" to the last portion of
the hack that was done by hacksrepairman. Although this hack is finished and
fully playable, it does not represent exactly what my vision for this back in
2014, although it is pretty close. Specifically, the hack was originally
canceled after development reached the 7th Gym. Thus, all content after that
point should be viewed as a "close idea" of what the hack would have been like
had it been finished in 2014.

Please be aware that this hack was primarily developed during 2012-2014. Thus,
it does not contain many of the additions that have become staples in Pokmon
ROM hacks since that time, such as Fairy-type and Mega Evolution. There are no
plans to add those features to this hack.

Please apply the IPS patch file to a clean Pokmon FireRed(US) ROM.

Timeline of Hack's Development:
August 2012 	Pokmon DarkViolet began development

January 2013 	First alpha release

October 2013 	Beta 1 release (up to 3 badges)

January 2015 	Beta 2 release (up to 7 badges)

May 2014	Pokmon DarkViolet was canceled

May 2018	hacksrepairman finished remainder of the hack

August 2018 	Chaos Rush adds finishing touches (along with some
		contributions from MrDollSteak and hacksrepairman)
		and final version of the hack is released

MAIN CONTRIBUTORS:
Chaos Rush - that's me, main developer of this hack
MrDollSteak - lots of feedback, major contributor to the 64x64 DS-Style Pokmon Sprite Resource, and also for implementing some Pokmon abilities from Gen IV and V, revised attack animations, and Seafoam Islands tileset
hacksrepairman - for finishing development of this hack from where it left off at Beta 2

OTHER CREDITS:
giradialkia - for being there with this project since the very beginning during my previous incarnations of this, and also for composing Giovanni's battle theme
Every person that made the various tools I used
Jambo51 - for his ASM code for the Trainer Battle facing fix, for telling me how to extend the available Direct Sound tracks, and some other stuff
Mastermind_X - for his music variable hack
DoesntKnowHowToPlay - for his Physical/Special split hack, also for the No Guard ability ASM code
Gamer2020 - for making PGE, which made the process of adding new moves significantly easier
NintendoBoyDX - for helping me port the Ruby/Sapphire/Emerald tile system over to FireRed
metalflygon08 - for suggesting the renaming of the custom move "Water Drain" to "Osmosis"
Darthatron - for his tutorial on porting the Black 2/White 2 repel system to FireRed
diegoisawesome - for fixing the "Presents" graphic in the intro
karatekid552 - for the evolution slot expansion, enabling Eevee to have seven different evolutions