| A | B | C | D | E | F | G | H | I | |
|---|---|---|---|---|---|---|---|---|---|
1 | Move Name | Category | BP | Acc | PP | Z-BP | Effect | Signature Move Owner | Basic Move AI |
2 | Physical | ||||||||
3 | Heart Stamp | Physical | 60 | 100% | 25 | 110 | 30% chance to flinch | X | |
4 | Zen Headbutt | Physical | 80 | 100% | 15 | 130 | 20% chance to flinch | X | |
5 | Psycho Cut | Physical | 85 | 100% | 20 | 135 | High crit ratio | X | |
6 | Psychic Fangs | Physical | 95 | 100% | 10 | 140 | Breaks Reflect and Light Screen | X | |
7 | Special | ||||||||
8 | Confusion | Special | 50 | 100% | 25 | 100 | 10% chance to confuse | X | |
9 | Stored Power | Special | 60 | 100% | 10 | 100 | For each stat boost, this becomes 20 BP stronger | ||
10 | Psybeam | Special | 65 | 100% | 20 | 115 | 10% chance to confuse | X | |
11 | Psywave | Special | - | 100% | 15 | 115 | Randomly damages between 0.5* and 1.5* the user's level | ||
12 | Extrasensory | Special | 80 | 100% | 20 | 130 | 10% chance to flinch | X | |
13 | Psyshock | Special | 80 | 100% | 10 | 130 | Damage targets physical Defense | X | |
14 | Psychic | Special | 90 | 100% | 10 | 140 | 20% chance to lower Sp. Def or Sp. Atk | X | |
15 | Luster Purge | Special | 100 | 100% | 5 | 145 | 50% chance to lower target's Sp. Def | X | |
16 | Mist Ball | Special | 100 | 100% | 5 | 145 | 50% chance to lower target's Sp. Atk | X | |
17 | Dream Eater | Special | 120 | 100% | 15 | 155 | Heals for 50% of damage dealt. Only works on sleeping targets | ||
18 | Psycho Boost | Special | 130 | 100% | 5 | 160 | Lowers user's SpAtk by 2 | X | |
19 | Future Sight | Special | 150 | 100% | 10 | 170 | Hits 2 turns after being used | ||
20 | Synchronoise | Special | 160 | 100% | 10 | 180 | Only damages opponents that share the user's type | ||
21 | Status | ||||||||
22 | Agility | Status | - | -% | 5 | - | Sharply raises the user's speed | ||
23 | Amnesia | Status | - | -% | 2 | - | Sharply raises the user's Sp. Def | ||
24 | Barrier | Status | - | -% | 2 | - | Sharply raises the user's defense | ||
25 | Calm Mind | Status | - | -% | 2 | - | Raises the user's Sp. Atk and Sp. Def | ||
26 | Cosmic Power | Status | - | -% | 2 | - | Raises the user's defense and Sp. Def | ||
27 | Gravity | Status | - | -% | 5 | - | Grounds fliers and raises accuracy of all moves for 5 turns | ||
28 | Guard Split | Status | - | -% | 10 | - | Splits defensive stats evenly with the target | ||
29 | Heal Block | Status | - | 100% | 15 | - | Prevents the target from healing for 5 turns | ||
30 | Healing Wish | Status | - | -% | 10 | - | User faints to fully heal the switched in party member | ||
31 | Heal Pulse | Status | - | -% | 10 | - | Heals the target fully | ||
32 | Hypnosis | Status | - | 80% | 5 | - | Puts the target to sleep | ||
33 | Imprison | Status | - | -% | 10 | - | Prevents any foe from using a move the user knows | ||
34 | Light Screen | Status | - | -% | 5 | - | Halves damage on the user's side from special moves for 5 turns | ||
35 | Magic Coat | Status | - | -% | 15 | - | Reflects most status moves | ||
36 | Meditate | Status | - | -% | 3 | - | Raises the user's Attack by 1 | ||
37 | Mind Reader | Status | - | -% | 5 | - | Guarantees that the user's next move will not miss | ||
38 | Miracle Eye | Status | - | -% | 40 | - | Allows Psychic moves to hit Dark types and ignore evasion boosts | ||
39 | Power Split | Status | - | -% | 10 | - | Splits offensive stats evenly with the target | ||
40 | Power Swap | Status | - | -% | 10 | - | Swaps changes to Attack and Sp. Atk with the target | ||
41 | Power Trick | Status | - | -% | 10 | - | Swaps the user's Attack and Defense | ||
42 | Psych Up | Status | - | -% | 10 | - | User copies the target's stat changes | ||
43 | Psychic Terrain | Status | - | -% | 10 | - | Sets up Psychic Terrain. +1 Priority | ||
44 | Psycho Shift | Status | - | 100% | 10 | - | Passes status conditions to the target | ||
45 | Reflect | Status | - | -% | 5 | - | Halves damage on the user's side from physical moves for 5 turns | ||
46 | Reflect Type | Status | - | -% | 15 | - | The user copies the target's type. +1 priority | ||
47 | Rest | Status | - | -% | 10 | - | Falls asleep for 2 turns and restores all HP. | ||
48 | Role Play | Status | - | -% | 10 | - | Copies the target's ability | ||
49 | Safeguard | Status | - | -% | 5 | - | Protects from all status ailments for the next 5 turns | ||
50 | Skill Swap | Status | - | -% | 10 | - | The user swaps its own ability with the target | ||
51 | Teleport | Status | - | -% | 20 | - | Flees from a wild battle | ||
52 | Trick | Status | - | 100% | 10 | - | Swaps the user's held item with the target's | ||
53 | Trick Room | Status | - | -% | 5 | - | -1 priority, reverses speeds for 5 turns | ||
54 | Signature Moves | ||||||||
55 | Hyperspace Hole | Special | 100 | -% | 5 | 145 | Breaks through Protect, never Misses | Hoopa | X |
56 | Instruct | Status | - | -% | 15 | - | Makes the target repeat its last used move | Oranguru | |
57 | Kinesis | Status | - | 100% | 10 | - | Lower's the target's accuracy by 1 and SpDef by 2 | Alakazam | |
58 | Lunar Dance | Status | - | -% | 10 | - | Faints to fully heal the switched in party member, including PP | Cresselia | |
59 | Prismatic Laser | Special | 200 | 100% | 10 | 180 | User must recharge next turn | Necrozma | X |
60 | Psystrike | Special | 100 | 100% | 10 | 145 | Damage targets physical Defense | Mewtwo | X |
61 | Useless/Unavailable Moves | ||||||||
62 | Some aren't exactly removed intentionally, but most here just got forgotten when making learnsets | ||||||||
63 | Ally Switch | Status | - | -% | 5 | - | Swaps positions of the user and its ally. No priority | ||
64 | Guard Swap | Status | - | -% | 10 | - | Swaps changes to Defense and Sp. Def with the target | ||
65 | Telekinesis | Status | - | -% | 15 | - | Puts the target in the air for 3 turns, preventing moves from missing it | ||
66 | Wonder Room | Status | - | -% | 10 | - | Swaps defensive stats for 5 turns | ||