| A | B | C | D | E | F | G | H | I | |
|---|---|---|---|---|---|---|---|---|---|
1 | Move Name | Category | BP | Acc | PP | Z-BP | Effect | Signature Move Owner | Basic Move AI |
2 | Physical | ||||||||
3 | Constrict | Physical | 10 | 100% | 10 | 90 | Harshly lowers the target's speed | ||
4 | Wrap | Physical | 35 | 100% | 20 | 90 | Traps the target and damages them for 4 to 5 turns | ||
5 | Fake Out | Physical | 40 | 100% | 2 | 90 | 3+ priority, always flinches, only usable turn 1 | ||
6 | Pound | Physical | 40 | 100% | 35 | 90 | None | X | |
7 | Scratch | Physical | 40 | 100% | 35 | 90 | None | X | |
8 | Tackle | Physical | 40 | 100% | 35 | 90 | None | X | |
9 | Quick Attack | Physical | 50 | 100% | 20 | 100 | 1+ priority | ||
10 | Rapid Spin | Physical | 50 | 100% | 5 | 100 | Clears hazards, raises Speed by 1 | ||
11 | Double Slap | Physical | 25 | 100% | 20 | 100 | Hits Twice | ||
12 | Facade | Physical | 60 | 100% | 20 | 110 | Power is doubled if the user is poisoned, burnt or paralyzed | X | |
13 | Headbutt | Physical | 70 | 100% | 15 | 120 | 30% chance to flinch | X | |
14 | Retaliate | Physical | 70 | 100% | 5 | 120 | Power doubles if an ally fainted the turn before | X | |
15 | Chip Away | Physical | 70 | -% | 20 | 110 | The user ignores the target's stat changes and never misses | X | |
16 | Mega Punch | Physical | 80 | 100% | 15 | 130 | None | X | |
17 | Body Slam | Physical | 85 | 100% | 15 | 135 | 30% chance to paralyze | X | |
18 | Tail Slap | Physical | 28 | 100% | 10 | 135 | Hits 2 to 5 times | ||
19 | Rage | Physical | 90 | 100% | 10 | 140 | Raises Attack if hit after using this move | X | |
20 | Extreme Speed | Physical | 90 | 100% | 5 | 140 | 2+ priority | ||
21 | Take Down | Physical | 90 | 100% | 20 | 140 | Deals 25% of damage dealt in recoil | X | |
22 | Secret Power | Physical | 90 | 100% | 10 | 140 | 30% chance to inflict a random status based on terrain | X | |
23 | Slash | Physical | 90 | 100% | 15 | 140 | 1+ crit ratio | X | |
24 | Hyper Fang | Physical | 90 | 100% | 15 | 140 | 30% chance to flinch | X | |
25 | Fling | Physical | - | 100% | 10 | 140 | User throws its item, power and effect varies | ||
26 | Slam | Physical | 100 | 85% | 20 | 145 | None | X | |
27 | Return | Physical | - | 100% | 20 | 145 | Damage increases with higher friendship | ||
28 | Strength | Physical | 105 | 100% | 15 | 145 | None | X | |
29 | Double-Edge | Physical | 120 | 100% | 10 | 155 | Deals 33% of damage dealt in recoil | X | |
30 | Head Charge | Physical | 130 | 100% | 10 | 160 | Deals 33% of damage dealt in recoil | X | |
31 | Mega Kick | Physical | 140 | 75% | 10 | 170 | None | X | |
32 | Thrash | Physical | 140 | 100% | 10 | 170 | User attacks for 2-3 turns. Ends up confused afterwards | X | |
33 | Last Resort | Physical | 140 | 100% | 5 | 170 | Fails if the user has not already used up all of its moves | ||
34 | Giga Impact | Physical | 180 | 100% | 5 | 180 | The user has to recharge the next turn | X | |
35 | Flail | Physical | - | 100% | 15 | 140 | Deals more damage the less HP the user has left | ||
36 | Explosion | Physical | 220 | -% | 1 | 180 | The user faints. This move always crits | ||
37 | Special | ||||||||
38 | Echoed Voice | Special | 40 | 100% | 15 | 90 | Power increases with each use | ||
39 | Swift | Special | 50 | -% | 20 | 100 | 1+ priority, this move never misses | ||
40 | Round | Special | 75 | 100% | 15 | 125 | Power is doubled if the move has already been used in this turn | X | |
41 | Hyper Voice | Special | 90 | 100% | 10 | 140 | Hits both enemies | X | |
42 | Uproar | Special | 90 | 100% | 10 | 140 | Attacks for 2-3 turns, during that time, nobody can fall asleep | X | |
43 | Tri Attack | Special | 100 | 100% | 10 | 145 | 30% chance to inflict burn, paralysis or freeze | X | |
44 | Wring Out | Special | - | 100% | 10 | 150 | The more HP the target has left, the greater the move's power. | ||
45 | Boomburst | Special | 140 | 100% | 10 | 160 | Hits everything | X | |
46 | Hyper Beam | Special | 180 | 100% | 5 | 180 | The user has to recharge the next turn | X | |
47 | Self Destruct | Special | 220 | 100% | 1 | 180 | The user faints. This move always crits | ||
48 | Utility Damaging Moves | ||||||||
49 | Super Fang | Physical | - | 100% | 10 | 140 | User cuts the target's HP in half | ||
50 | Bide | Physical | - | -% | 10 | 150 | User endures damage for 2 turns, then strikes back for double the damage | ||
51 | Status | ||||||||
52 | Baton Pass | Status | - | -% | 5 | - | User switches, passing stat boost. -1 priority | ||
53 | Belly Drum | Status | - | -% | 1 | - | Cuts user's HP in half, maxing out attack stat | ||
54 | Block | Status | - | -% | 5 | - | User stops target from switching out | ||
55 | Confide | Status | - | -% | 5 | - | Lowers targets SpAtk by 1 | ||
56 | Copycat | Status | - | -% | 20 | - | Uses the move used last | ||
57 | Defense Curl | Status | - | -% | 5 | - | Raises the Defence of the user by 1 | ||
58 | Encore | Status | - | 100% | 2 | - | Causes the target to use its last move for 3 turns | ||
59 | Focus Energy | Status | - | -% | 5 | - | The user harshly raises it's critical hit chance | ||
60 | Growl | Status | - | 100% | 10 | - | Lowers targets Atk by 1 | ||
61 | Heal Bell | Status | - | -% | 5 | - | Heals all status conditions on the team | ||
62 | Howl | Status | - | -% | 5 | - | User raises its Attack by 1 | ||
63 | Leer | Status | - | 100% | 5 | - | User lowers the target's Defense by 1 | ||
64 | Lucky Chant | Status | - | -% | 30 | - | The user's side cannot be crit for the next 5 turns. +3 priority | ||
65 | Me First | Status | - | -% | 20 | - | The user makes the move that the target would use before it with greater power. +1 priority | ||
66 | Metronome | Status | - | -% | 10 | - | The user makes a random move | ||
67 | Mimic | Status | - | -% | 10 | - | The user copies the move used last by the target | ||
68 | Noble Roar | Status | - | -% | 5 | - | Target's Attack and SpAtk stats are lowered by 1 | ||
69 | Odor Sleuth | Status | - | -% | 40 | - | Enables a Ghost type to be hit by Normal and Fighting type attacks. Also by-passes evasion | ||
70 | Play Nice | Status | - | -% | 5 | - | Lowers targets Atk by 1 | ||
71 | Protect | Status | - | -% | 1 | - | Makes the user impervious to most damage. Fails if used consecutively | ||
72 | Recover | Status | - | -% | 4 | - | User heals 50% of its max HP | ||
73 | Roar | Status | - | -% | 10 | - | -6 priority, forces target out | ||
74 | Scary Face | Status | - | 100% | 5 | - | Harshly lowers the target's speed | ||
75 | Screech | Status | - | 100% | 5 | - | Harshly lowers the target's Defense | ||
76 | Sing | Status | - | 75% | 3 | - | 1+ priority, inflicts sleep on the target | ||
77 | Soft Boiled | Status | - | -% | 4 | - | User heals 50% of its max HP | ||
78 | Slack Off | Status | - | -% | 4 | - | User heals 50% of its max HP | ||
79 | Sleep Talk | Status | - | -% | 10 | - | User must be asleep | ||
80 | Supersonic | Status | - | 75% | 10 | - | Confuses the target | ||
81 | Swagger | Status | - | 100% | 15 | - | Raises the target's Attack and confuses them | ||
82 | Tail Whip | Status | - | -% | 5 | - | User lowers the target's Defense by 1 | ||
83 | Teeter Dancer | Status | - | -% | 20 | - | Confuses everyone | ||
84 | Tickle | Status | - | -% | 5 | - | Lowers targets Atk and Defense by 1 | ||
85 | Wish | Status | - | -% | 5 | - | Heals the user on the next turn | ||
86 | Work Up | Status | - | -% | 2 | - | Raises user's Attack and SpAtk by 1 stage | ||
87 | Yawn | Status | - | -% | 5 | - | Target goes to sleep next turn | ||
88 | Type Variable Moves | ||||||||
89 | Natural Gift | Physical | - | 100% | 15 | 130 | Deals damage based on user's berry | ||
90 | Weather Ball | Special | 50 | 100% | 10 | 120 | Type and Power depends on weather | ||
91 | Hidden Power | Special | 60 | 100% | 15 | 110 | Type depends on user's IVs | ||
92 | Signature Moves | ||||||||
93 | Crush Claw | Physical | 80 | 100% | 10 | 130 | Lowers Target's Defense by 2 | Zangoose, Silvally | X |
94 | Crush Grip | Physical | - | 100% | 10 | 150 | The more HP the target has left, the greater the move's power. Heals back 50% of the damage dealt | Regigigas | |
95 | Double Hit | Physical | 45 | 100% | 10 | 140 | Hits twice | Ambipom | |
96 | Milk Drink | Status | - | -% | 2 | - | The user heals its HP to full | Miltank, Gogoat | |
97 | Multi-Attack | Physical | 99 | 99% | 9 | 140 | Type based on user's held memory. This heals for 99% of the damage dealt and has a 33% chance to flinch | Silvally | X |
98 | Judgement | Special | 100 | 100% | 10 | 145 | Type based on user's held plate | Arceus | |
99 | Relic Song | Special | 100 | 100% | 10 | 145 | 30% chance to raise user's SpAtk. Changes Meloetta's form | Meloetta | X |
100 | Revelation Dance | Special | 100 | 100% | 15 | 145 | Type depends on user's type | Dance related Pokemon | |
101 | Sketch | Status | - | -% | 2 | - | Permanently copies a move | Smeargle | |
102 | Snore | Special | 120 | 100% | 15 | 155 | 40% chance to flinch, can only be used while asleep; +1 priority | Oranguru | |
103 | Transform | Status | - | -% | 10 | - | TUrns into the target | Ditto, Mew | |
104 | Techno Blast | Special | 120 | 100% | 5 | 155 | Type based on user's held drive | Porygon-Z,Genesect | X |
105 | Trump Card | Special | - | 100% | 5 | 135 | Damage increases the less PP the user has | Eevee, Audino | |
106 | Useless/Unavailable Moves | ||||||||
107 | Some aren't exactly removed intentionally, but most here just got forgotten when making learnsets | ||||||||
108 | Assist | Status | - | -% | 20 | - | Calls a random move from the user's party | ||
109 | Bestow | Status | - | -% | 15 | - | The user gives the target its held item | ||
110 | Celebrate | Status | - | 100% | 40 | - | None | ||
111 | Double Team | Status | - | 100% | 3 | - | Raises evasion by 1 | ||
112 | Endeavor | Physical | - | 100% | 5 | 130 | User sets the target's HP to the same as its own | ||
113 | Feint | Physical | 30 | 100% | 10 | 90 | 2+ Priority, breaks through protect | ||
114 | Follow Me | Status | - | -% | 5 | - | User draws attention to itself | ||
115 | Frustation | Physical | - | 100% | 20 | 145 | Damage increases with lower friendship | ||
116 | Happy Hour | Status | - | 100% | 30 | - | None | ||
117 | Minimize | Status | - | 100% | 2 | - | Raises user's evasion by 2 | ||
118 | Role Play | Status | - | -% | 10 | - | The user copies the target's ability | ||
119 | Simple Beam | Status | - | -% | 15 | - | Changes target's ability to Simple | ||
120 | Stockpile | Status | - | -% | 3 | - | The user raises its Defense and Special Defense | ||
121 | Substitute | Status | - | -% | 10 | - | Creates a substitute | ||
122 | Spit Up | Special | - | 100% | 10 | 180 | Deals more damage the more times the user has used Stockpile | ||
123 | Swallow | Status | - | -% | 5 | - | User heals depending on its Stockpile score | ||