| A | B | C | D | E | F | G | H | I | |
|---|---|---|---|---|---|---|---|---|---|
1 | Move Name | Category | BP | Acc | PP | Z-BP | Effect | Signature Move Owner | Basic Move AI |
2 | Physical | ||||||||
3 | Nuzzle | Physical | 20 | 100% | 10 | 90 | Always paralyzes the target | ||
4 | Spark | Physical | 65 | 100% | 20 | 115 | 30% chance to paralyze the target | X | |
5 | Thunder Fang | Physical | 75 | 100% | 15 | 125 | 10% chance to paralyze and/or flinch the target | X | |
6 | Zing Zap | Physical | 80 | 100% | 10 | 130 | 30% chance to flinch the target | X | |
7 | Thunder Punch | Physical | 85 | 100% | 15 | 135 | 10% Chance to Paralyze | X | |
8 | Wild Charge | Physical | 110 | 100% | 15 | 150 | Deals recoil equal to 25% of the damage dealt | X | |
9 | Special | ||||||||
10 | Thunder Shock | Special | 40 | 100% | 30 | 90 | 10% chance to paralyze | X | |
11 | Charge Beam | Special | 50 | 100% | 3 | 100 | Raises Sp. Atk by 1 | ||
12 | Electroweb | Special | 55 | 100% | 15 | 105 | Lowers target's Speed by 1 | X | |
13 | Shock Wave | Special | 60 | -% | 20 | 110 | Never misses. Raises the user's Accuracy by 1 stage | X | |
14 | Volt Switch | Special | 70 | 100% | 5 | 120 | Deals damage, then switches out the user | ||
15 | Parabolic Charge | Special | 75 | 100% | 10 | 125 | Heals the user for 50% of the damage dealt | X | |
16 | Discharge | Special | 80 | 100% | 15 | 130 | 30% chance to paralyze | X | |
17 | Thunderbolt | Special | 90 | 100% | 15 | 140 | 10% chance to paralyze | X | |
18 | Thunder | Special | 110 | 80% | 10 | 150 | 30% chance to paralyze, always hits in rain | X | |
19 | Zap Cannon | Special | 125 | 100% | 5 | 155 | Lowers users SpAtk and SpDef | X | |
20 | Status | ||||||||
21 | Charge | Status | - | -% | 5 | - | Powers up the next Electric-type move by 2x, raises Sp. Def | ||
22 | Eerie Impulse | Status | - | 100% | 5 | - | Lowers target's Sp. Atk by 2 | ||
23 | Electric Terrain | Status | - | -% | 10 | - | Sets up Electric Terrain. +1 Priority | ||
24 | Magnet Rise | Status | - | -% | 5 | - | Levitates the user for 5 turns | ||
25 | Magnetic Flux | Status | - | -% | 5 | - | Raises Def and Sp. Def of allies with Plus or Minus by 4 | ||
26 | Thunder Wave | Status | - | 100% | 5 | - | Paralyzes the target | ||
27 | Signature Moves | ||||||||
28 | Bolt Strike | Physical | 130 | 85% | 5 | 160 | 20% chance to paralyze the target | Zekrom | X |
29 | Electrify | Status | - | -% | 20 | - | Makes all used moves Electric-type | Heliolisk | |
30 | Electro Ball | Special | - | 100% | 10 | 120 | Damage is based on user's speed relative to the target | Raichu | |
31 | Flash | Status | - | 100% | 5 | - | Lowers target's accuracy and Attack by 1 | Spinda | |
32 | Fusion Bolt | Physical | 100 | 100% | 10 | 145 | Powers doubles if used alongside Fusion Flare | Zekrom, Kyurem-Black | X |
33 | Ion Deluge | Status | - | -% | 25 | - | Makes all Normal moves Electric-type | Electivire, Ampharos | |
34 | Smelling Salts | Physical | 80 | 100% | 10 | 130 | Power doubles against a paralyzed target, but cures the paralysis | Hariyama | X |
35 | Volt Tackle | Physical | 140 | 100% | 5 | 170 | Deals recoil equal to 50% of the damage dealt | Pikaclones | X |