DOCUMENTATION

PEERLESS PIKACHU & EXQUISITE EEVEE

     P     L     U     S    

Main Documentation


MISSION STATEMENT

Four years ago, I released my very first mod Let’s Go: Peerless Pikachu & Exquisite Eevee. This mod overhauled the Let’s Go titles, introducing 40 new moves, reworking wild encounters and trainer battles, and adjusting base stats and evolution requirements among many other features. Since then, I worked on and released Crowned Sword & Armored Shield followed by its own challenge mode His Majesty’s Royal Challenge. It is fair to say that I learned a lot both about mod development and my own personal preferences during the development of these projects.

While I will always adore Peerless Pikachu & Exquisite Eevee for being my entryway into modding, my design sensibilities have most definitely changed since then and I know I could have absolutely done better. Originally, I wanted to honor that project with an update; a “version 2.0” of sorts. However, upon starting development, I quickly realised that I would be making so many changes, incompatible with the original mod, that it would only be fair to give this new version a life of its own. And so, a sequel was born: Let’s Go: Peerless Pikachu & Exquisite Eevee PLUS.

Let’s Go: Peerless Pikachu & Exquisite Eevee PLUS (PPEE+) is a fully fleshed sequel to the original mod and is therefore no longer compatible with the original version. In the original version, I replaced 40 existing moves with new moves while being forced to keep their animations intact. During the development of PPEE+, I discovered that it was possible to change animations to those of other moves in the game. With this discovery, I could in theory create the ultimate move roster. In practice, not all moves could be coded into the Let’s Go titles. However, PPEE+ replaces a grand total of 87 moves - over a third of the base game’s 225 total - with moves found in the series’s other entries, including new moves from Scarlet & Violet and its DLCs.

With 87 modified moves comes the responsibility of creating new and improved learnsets. In the original mod, my moveset philosophy was… flawed, to say the least; creating a somewhat Frankenstein mash of movepools from LGPE, SWSH and BDSP, while also adding the Partner Pokémon exclusive moves to any Pokémon with their STAB type. In retrospect, this was probably my biggest issue with the original mod due to how nonsensical it truly was. PPEE+ overhauls this system completely with a new design philosophy; except for Mew, any move that a Pokémon has had access to in any main series game will now be part of its official PPEE+ movepool - whether it previously be learned by level-up, TM, egg move or otherwise (excluding event-only moves). The original game’s list of 60 TMs were also changed to facilitate this new philosophy.

Some features from the original mod were kept but mostly revised or enhanced. Pokémon that received cross-gen evolutions in later titles now have their stat-change, typing and movepool reflect that of those evolutions. Many quality of life features were added including alternative evolution requirements for former trade-only evolutions and unobtainable Alola Forms alongside an expanded shopping selection inside the Poké Marts. Wild encounter changes have been completely redesigned from the ground up; now incorporating changes found in the Johto titles and updating the game’s level curve and post-game sky encounters. Finally, all trainer battles have been fully reworked to be challenging but fair; while removing the need for the game’s AV system.

Four years have passed since the original mod and I can truly say I have never been prouder of any mod project so far than I am with this one. With that, I very proudly present:

Let’s Go: Peerless Pikachu & Exquisite Eevee PLUS.


INSTALLATION GUIDE

All downloads for the current mod, optional patches and documentation can be found below.

HERE

To install, extract the .zip folder containing the mod. Then:

If you are playing Peerless Pikachu PLUS: Copy the 010003F003A34000 folder into the atmosphere\contents folder on your SD card.

If you are playing Exquisite Eevee PLUS: Copy the 0100187003A36000 folder into the atmosphere\contents folder on your SD card.

The current version of this mod is Version 1.0.2. You can find out what the current version has changed in the Update Changelog section of the documentation.

You must have Version 1.0.2 of Pokémon Let’s Go to play this mod.


LIST OF CHANGES

Wild Encounter Changes

Wild encounters, including surfing encounters and the post-game sky encounters, have been altered for every single area in the game, allowing for greater Pokémon availability. All static encounters, gift Pokémon and in-game trades have also been adjusted.

For full details, see the Wild Encounters Documentation.

Trainer Battle Changes

All trainer battles found within the game have been changed. All trainers now have expert AI and Pokémon with 31 IVs, while Gym Leaders and Elite Four members now also have full teams of six Pokémon. The game’s AV system goes mostly unused and is therefore also not recommended for use by the player.

For a full list of trainer changes, see the Trainer Battles Documentation.

For postgame trainer changes, see the Postgame Documentation.

Base Stat Changes

All Generation I Pokémon that later received a single final stage evolution now have stats that correspond with their later-gen final stage evolutions. Farfetch’d and Mr. Mime have had stat increases that match the boosts given to Sirfetch’d and Mr. Rime compared to Galarian Farfetch’d and Galarian Mr. Mime respectively. As a counterpart to Mr. Mime, Jynx has received a similar stat buff while swapping the HP and Speed change.

The full list of base stat changes is as follows:

POKÉMON

HP

ATK

DEF

SPA

SPD

SPE

Golbat

85

90

80

70

80

130

Primeape

110

115

80

50

90

90

Magneton

70

70

115

130

90

60

Farfetch'd

62

130

95

68

82

70

Onix

75

85

200

55

65

30

Lickitung

110

85

95

80

95

50

Rhydon

115

140

130

55

55

40

Chansey

255

10

10

75

135

55

Tangela

100

100

125

110

50

50

Seadra

75

95

95

95

95

85

Mr. Mime

70

65

75

120

130

60

Jynx

35

70

45

140

105

125

Electabuzz

75

123

67

95

85

95

Magmar

75

95

67

125

95

83

Porygon

85

80

75

135

75

90

Additionally, “Partner Pokémon” variants of Meowth, Psyduck and Growlithe have been created exclusively for Jessie, Misty and James respectively, with stat boosts similar to those received by Partner Pikachu and Partner Eevee. These stat boosts will be added via the game’s AV system - which will otherwise be unused - based on the following base stat totals:

POKÉMON

HP

ATK

DEF

SPA

SPD

SPE

Partner Meowth

50

85

45

40

50

130

Partner Psyduck

60

87

63

100

65

55

Partner Growlithe

70

95

50

95

50

100

Typing Changes

Primeape is now Fighting/Ghost corresponding with its later-gen evolution Annihilape.

Seadra is now Water/Dragon corresponding with its later-gen evolution Kingdra.

Evolution Changes

Pikachu, Exeggcute and Cubone can now evolve into their Alolan Form evolution using an Ice Stone - a native stone first discovered in Alola.

Kadabra, Machoke, Graveler, Alolan Graveler and Haunter can now evolve after reaching level 42 or higher in addition to retaining their regular trade-based evolutions.

Meltan can now evolve by using a Thunder Stone.

Move Changes

A grand total of 87 moves have been replaced with moves originally not found in Pokémon Let’s Go. These moves are fully functioning and use animations from other moves within the game. For a full list of what moves were removed or added, please see the Using PKHeX section below.

Some of the newly added moves have had their effects changed. These are as follows:

Hurricane no longer hits Pokémon during the semi-invulnerable turn of Bounce.

Rage Fist has been overhauled to work exactly like Rage in Generation VII, but retaining the 50 base power, 10 PP and ghost typing.

Additionally, the following moves have been adjusted to their Generation IX standards:

Baddy Bad, Bouncy Bubble, Buzzy Buzz, Freezy Frost, Glitzy Glow, Mega Drain, Recover, Rest, Roost, Sappy Seed, Sizzly Slide, Sparkly Swirl & Zippy Zap.

Learnset Changes

Due to the addition and removal of moves, all Pokémon have had their movesets completely reworked. Any move that a Pokémon has learned in a previous or future main series entry - regardless of whether that move was learned via level-up, TM or otherwise - will now be part of its learnset in this mod. This does not include event-only moves. Additionally, any Pokémon that received a stat or typing change corresponding to a later generation evolution will now also learn any moves learned by that evolution. Scyther has also been given access to both Scizor and Kleavor’s movepools. Due to movepool size restrictions, Mew has received a customized learnset.

The full list of learnsets for all Pokémon can be found in the Learnset Documentation.

Item Changes

The price of the following items has been adjusted:

Master Ball (0 → 100,000)

Rare Candy (10,000 → 5,000)

PP Up (10,000 → 5,000)

Moon Stone (5,000 → 3,000)

The following items can now be purchased at any Poké Mart regardless of the number of badges you have acquired:

Poke Ball, Great Ball, Ultra Ball, Master Ball, Potion, Super Potion, Hyper Potion, Max Potion, Full Restore, Paralyze Heal, Antidote, Awakening, Burn Heal, Ice Heal, Full Heal, Revive, Max Revive, Ether, Max Ether, Elixir, Max Elixir, Escape Rope, Repel, Super Repel, Max Repel, Lure, Super Lure, Max Lure, X Attack, X Defense, X SpAtk, X SpDef, X Speed, X Accuracy, Dire Hit, Guard Spec, PP Up, PP Max, Rare Candy, Bottle Cap, Gold Bottle Cap, Heart Scale Razz Berry, Slvr Razz Berry, Gold Razz Berry, Nanab Berry, Slvr Nanab Berry, Gold Nanab Berry, Pinap Berry, Slvr Pinap Berry & Gold Pinap Berry.

The evolution desk at the Celadon Department Store now also sells Moon Stones.

All Mega Stones are now available prior to the end of the main story; with the majority of them being battle rewards from the non-Coach Trainers within Victory Road - excluding the Venusaurite, Charizardite X, Charizardite Y and Blastoisinite stones which remain obtainable via the original method found in the base game.

Additionally, many of the TMs found within this mod have either switched numbers or been replaced by other moves. All TMs, by number, remain in the same location as before. Any TMs that can be bought within the Celadon City Department Store now sell for 10,000.

Text Changes

Dialogue changes have been made to adjust for the new moves, new TMs and the mod itself.

The “You used a Potion” text string that erroneously always said “You” even if your opponent used an item now correctly states the trainer’s name.

“Silver” and “Golden” berries are now listed as “Slvr” and “Gold” to enable them to display correctly within the Poké Mart.


UPDATE CHANGELOG

PPEE+ has received some version updates. You can read about the updates and changes featured in each new version below. Updates are shown in reverse chronological order.

Version 1.0.3

Released: April 11th 2026

Version 1.0.2

Released: March 25th 2026


OPTIONAL PATCHES

PPEE+ also features some optional patches, listed below.

To install these patches: firstly install the original PPEE+ files, then copy and paste the patch files to the same folder overwriting any existing files.

Enhanced Spawn Count

This patch increases the spawn count and spawn rate in most areas found within Kanto. This does not alter the percentage ratios of the Pokémon found in each area.

Reduced EXP Yield

This patch cuts the EXP yield of all Pokémon in half - essentially reducing the EXP gained by the player by 50%. This is recommended if you want to avoid overlevelling too much.

This patch also contains separate patches compatible with the Mega Dimension X and Y patches listed below. Install your chosen Mega Dimension patch first before installing this one.

The Green Rematch Patch

This patch alters both versions of the Green fight - Cerulean Cave & Cerulean City - to become level 100 like all other rematches. It is recommended that you only install this patch after defeating Green normally in Cerulean Cave.

This patch also contains separate patches compatible with the Mega Dimension X and Y patches listed below. Install your chosen Mega Dimension patch first before installing this one.

Double Trouble

This patch transforms all Trainer Battles (excluding the very first rival fight and all Master Trainers) into Double Battles, with each of these trainers receiving Double Battle AI.

You cannot use couch co-op during these battles. Additionally, be aware with this patch that there will be about a ~10 second delay or stutter every turn after you choose your moves.

Candy Store

This patch increases the sell price of all Pokémon Candy, allowing the player to sell these off for money as they are no longer intended to be used for their original purpose. The candies sell for the following values:

Candy

Sell Value

Regular

250

Large (L)

500

Extra Large (XL)

1,000

Pokémon Species

2,000

Mega Dimension

This patch is the biggest of all the optional patches; removing the ability to mega evolve Pokémon, but instead giving the base forms the same base stats and typings bestowed upon their mega evolutions. This includes Pokémon that received mega evolutions in Pokémon Legends Z-A. Additionally, Onix receives the same stats as Mega Steelix, while Scyther’s stats are given the same stat changes that Scizor usually receives upon mega evolution.

This patch contains both an X and a Y version. These versions affect the base stats and typings of Charizard, Raichu and Mewtwo differently.

The following Pokémon receive typing changes:

Charizard X: Fire / Dragon

Clefable: Fairy / Flying

Pinsir: Bug / Flying

Gyarados: Water / Dark

Mewtwo X: Psychic / Fighting

The full list of base stat changes is as follows:

POKÉMON

HP

ATK

DEF

SPA

SPD

SPE

Venusaur

80

100

123

122

120

80

Charizard X

78

130

111

130

85

100

Charizard Y

78

104

78

159

115

100

Blastoise

79

103

120

135

115

78

Beedrill

65

150

40

15

80

145

Pidgeot

83

80

80

135

80

121

Raichu X

60

135

95

90

95

110

Raichu Y

60

100

55

160

80

130

Clefable

95

80

93

135

110

70

Alakazam

55

50

65

175

105

150

Victreebel

80

125

85

135

95

70

Slowbro

95

75

180

130

80

30

Gengar

60

65

80

170

95

130

Onix

75

125

230

55

95

30

Kangaskhan

105

125

100

60

100

100

Starmie

60

140

105

130

105

120

Scyther

70

130

120

65

100

115

Pinsir

65

155

120

65

90

105

Gyarados

95

155

109

70

130

81

Aerodactyl

80

135

85

70

95

150

Dragonite

91

124

115

145

125

100

Mewtwo X

106

190

100

154

100

130

Mewtwo Y

106

150

70

194

120

140

RECOMMENDED ORDER

Main Story

Despite Kanto’s open-ended nature during the middle section of the games, PPEE+ provides a recommended order for players in the interest of game balance. This order, segmented by gyms, is as follows:

Pallet Town → Route 1 → Viridian City → Route 22 → Route 2 (South) → Viridian Forest → Route 2 (North) → Pewter City → Pewter City Gym

Route 3 → Route 4 (West) → Mt. Moon → Route 4 (East) → Cerulean City → Route 24 → Route 25 → Cerulean City Gym

Route 5 → Route 6 → Vermilion City → S.S. Anne → Diglett’s Cave → Route 11 → Vermillion City Gym

Route 9 → Route 10 (North) → Rock Tunnel → Route 10 (South) → Lavender Town → Pokemon Tower (1F-2F) → Route 12 (North) → Route 8 → Route 7 → Celadon City → Celadon City Gym

Rocket Game Corner → Team Rocket Hideout → Pokemon Tower (3F-7F) → Saffron City → Fighting Dojo → Silph Co. → Route 12 (South) → Route 13 → Route 14 → Route 15 → Fuchsia City → Fuchsia City Gym

Route 18 → Route 17 → Route 16 → Saffron City Gym

Route 19 → Route 20 (East) → Seafoam Islands → Route 20 (West) → Cinnabar Island → Route 10 (North) → Power Plant → Pokemon Mansion → Cinnabar Island Gym

Route 21 → Viridian City Gym

Route 22 → Route 23 → Victory Road → Indigo Plateau

Postgame Story

During the postgame, it is recommended that the player begin with the Cerulean Cave postgame story, then finish up the Team Rocket arc in both Route 17 and the Team Rocket Hideout. Afterwards the player should challenge me; the final Coach Trainer in Celadon City. Beyond this point, all trainers become rematchable with level 100 Pokémon for a true endgame challenge.

All trainer battles found within the postgame have an additional 10% boost to their Pokémon’s stats (excluding HP) - added through the game’s AV system. This aims to reflect the stat boost obtained by the player’s Pokémon via the game’s friendship mechanics. No other additional AVs have been added. It is recommended that the player continue without utilizing the AV system.

For detailed trainer information, see the Postgame Documentation.


USING PKHEX

While PKHeX is mostly compatible with this mod, there are a few important things to be aware of:

Editing a Pokémon that has received a stat change in this mod will result in that Pokémon’s stats reverting temporarily until it gains a level.

Additionally, for any of the 87 newly added moves, you are required to input the name of the move that was originally there before being replaced. The PP of these moves will also be inaccurate until you heal at a Pokémon Center. These moves are as follows:

New Move

Replaced Move

Acid Spray

Sky Attack

Aerial Ace

Acid

Air Cutter

Submission

Aqua Tail

Conversion

Bounce

Fly

Brave Bird

Supersonic

Bug Bite

Double Slap

Bulldoze

Barrier

Charge Beam

Sand Attack

Charm

Horn Attack

Chilling Water

X-Scissor

Close Combat

Fury Attack

Cross Poison

Poison Gas

Draco Meteor

Cut

Dragon Breath

Wing Attack

Dragon Dance

Dragon Rage

Drain Punch

Horn Drill

Draining Kiss

Headbutt

Dual Wingbeat

Mist

Earth Power

Egg Bomb

Eerie Impulse

Psywave

Electroweb

Rolling Kick

Energy Ball

Smokescreen

Extrasensory

Razor Wind

Fake Tears

Pay Day

Fire Fang

Pin Missile

Flame Charge

Leer

Focus Blast

Tail Whip

Giga Drain

Absorb

Giga Impact

Kinesis

Grass Knot

Low Kick

Gunk Shot

Glare

High Horsepower

Defense Curl

Hone Claws

Feint

Hurricane

Pound

Ice Fang

Skull Bash

Ice Spinner

Bone Club

Icicle Spear

Spike Cannon

Icy Wind

Constrict

Incinerate

Sing

Infestation

Wrap

Iron Defense

Night Shade

Iron Head

Bonemerang

Knock Off

Vise Grip

Leaf Storm

Minimize

Liquidation

Slash

Lunge

Karate Chop

Magical Leaf

Withdraw

Memento

Self-Destruct

Metal Claw

Sharpen

Metal Sound

Sonic Boom

Mud Shot

Smog

Mud-Slap

Sludge

Night Slash

Scratch

Overheat

Growl

Poison Fang

Barrage

Power Gem

Fury Swipes

Power-Up Punch

Take Down

Psycho Cut

Dizzy Punch

Rage Fist

Rage

Rock Blast

Crabhammer

Rock Tomb

Acid Armor

Sand Tomb

Bind

Scary Face

Super Fang

Scorching Sands

Lick

Seed Bomb

Double Team

Shadow Bone

Strength

Shadow Claw

Meditate

Shadow Sneak

Harden

Shock Wave

Mega Kick

Signal Beam

Comet Punch

Sludge Wave

Lovely Kiss

Snarl

Guillotine

Spark

Vine Whip

Steel Wing

Hyper Fang

Stone Edge

Flash

Struggle Bug

Mega Punch

Supercell Slam

High Jump Kick

Synthesis

Soft-Boiled

Thunder Fang

Stomp

Tickle

Facade

Trailblaze

Mimic

Vacuum Wave

Twineedle

Whirlpool

Clamp

Wild Charge

Slam

Work Up

Seismic Toss

Zen Headbutt

Bubble


BUGS & REPORTING

Metronome

In Pokémon Let’s Go specifically, Metronome was changed so that it could only call moves originally created in Generation I. With the majority of the 87 newly added moves in this mod replacing moves originally from Generation I, any move that replaced a Generation I move can now erroneously be called by Metronome.

Move Animations

Any new move where the animation previously came from a status move will not display the HP bar upon inflicting damage. In these cases, the HP bar will not display correctly until the end of the current turn. Also, during double battles, moves that target multiple Pokémon may display incorrectly. These issues are minor and do not affect battle gameplay.

Technical Machines

The TM Pocket of the bag displays the wrong sprites for the new TMs. In addition, sorting the bag by move name gives an incorrect result.

If you know how to fix either of these issues, please contact me on GameBanana.

Mewtwonite X & Y

Due to how Mega Evolutions are coded into Let’s Go, Mewtwo can erroneously mega evolve into both of its mega evolved forms even if the player only holds one of its mega stones.

Bug Reporting

For reporting of any other bugs that appear, please contact me on GameBanana.


TOOLS & RESOURCES

pkNX

Bulbapedia

Serebii

Pokémon Showdown

PokéPaste


SPECIAL THANKS

@changminsfw

Creator and designer of the mod’s logos, menu icons and boxarts.


OTHER MOD PROJECTS

Pokémon Crowned Sword & Armored Shield

Pokémon CSAS: His Majesty’s Royal Challenge

Fire Emblem Radiant Dawn: Path of Heroes